![starsector ships list starsector ships list](https://i.imgur.com/UHk2CSE.png)
Nebulas, asteroid rings/fields, magnetic fields, and hyperspace storms now reduce speed by a percentage rather than a multiplier, allowing "Emergency Burn" to take full effectīattles in deep hyperspace no longer have nebula patches on the battlefield Magnetic fields now reduce speed and sensor range by 50% Nebulas and asteroid rings/fields now reduce fleet speed based on fleet size instead of reducing the burn level of individual ships Valhalla: improved accessibility of Ragnar Complex and nearby markets Market procurement mission: now requires coming into port with transponder off if contact is an underworld figureĪdded tooltip showing markets in a star system to stars in intel mapįor now, "vengeful" reputation can be improved by doing bountiesĬan also be achieved by normal combat, not just pursuitĪdded "radio chatter" sounds when near a marketĬommander personality now has some effect on fleet behaviorĮvenly-matched or weaker fleets may follow you around waiting for an opportunity instead of fleeing or ignoring your fleet Maintaining positive reputation with more than one major faction (Diktat, Hegemony, Tri-Tachyon, Luddic Church) is not possible for very long will eventually become hostile to all but oneĬan avoid by keeping reputation at favorable or belowĪdded confirmation to player transponder activation/deactivation (have to use twice in a row to do either)Īdded three new passenger liner type shipsĪdded liner fleets carrying passengers to and from different systems Started by major factions when the player has a positive reputation with another major factionĪ chief investigator is assigned and can be talked to to resolve any misunderstandings, but only a couple of times before that's no longer effective Guilty finding drops reputation with faction to inhospitableĬan be covered up (reducing chances/avoiding investigation entirely) by also selling on open market Will no longer find the player guilty if they were wrongly suspectedĪ chief investigator is assigned and can be talked to to resolve any misunderstandings Turned off comm sniffer investigations (at least for now) Non-missile weapon ranges past 450 units drastically reduced by SO Now prevents active venting instead of increasing overload duration "All" button in deployment dialog will now select as many ships as possible for deployment when there aren't enough points to select all of them, instead of being disabled Price map in intel tab much more accurate Will still always show up in the intel screen. "Trade disrupted" and "price update" reports only show up in the campaign-level message list if they're from the same system. Removed easy/normal start choice from new game creation added two difficulty choices:ĥ0% more salvage (supplies, credits, etc)
STARSECTOR SHIPS LIST PLUS
Successfully boarded ships are automatically mothballedĬombined "trade disruption" updates into a single item under "Events"Īdded plus sign to icons of officers that can level up Removed steps with picking boarding task force and number of marines/crew to useĪlways successful provided there are enough marinesįaces more resistance from crew (more crew defending at better odds) Player respawn: will now pick random friendly market to spawn near, favoring larger and friendlier markets several patrols vs a lone pirate frigate will not take a day to autoresolveĪdded current "suspicion level" to black market tooltip
![starsector ships list starsector ships list](https://i.redd.it/udfnvy6toyt41.png)
Ongoing battles will autoresolve faster if they're lopsided i.e. Removed "show sensor range" campaign keyboard binding that did nothing Set Aztlan outer jumppoint to not show the gas giant Removed errant quote from Locust description Code: Hotfix - 0.7a-RC10, November 20, 2015įixed crash bug after battle where allies harried instead of engagingįixed issue with not getting any salvage when allies decide to let the enemy go after an engagementįixed typo in navigation skill effect descriptionįixed wrong sprite being used for Kite (D) (affected Codex only)įixed typo in "Last Hurrah" mission description